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1. Idea about blueprints and ship production. - in Player Features and Ideas Discussion [original thread]
Xindi Kraid wrote: The database treats packaged and unpackaged items fundamentally differently. A packaged item cannot contain anything, so a ship produced in this manner would have to be unpackaged upon completion (Part of the point of packagi...
- by Arne Aratur - at 2014.01.19 08:30:00
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2. Idea about blueprints and ship production. - in Player Features and Ideas Discussion [original thread]
I didn't want to make imba ships, just wanted to let players create common fits straight out of the factory. Perhaps the sacrifice of modular-abillity would give some mass reduction and/or less materials used. BPOs should also be an option.
- by Arne Aratur - at 2014.01.19 05:21:00
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3. Idea about blueprints and ship production. - in Player Features and Ideas Discussion [original thread]
I suppose it would need to exit the factory in an unpackaged state. Another option would be to let modules from the modified BP mot be swappable an let the ship be packaged in it's out of factory condition. Abuse, not sure what it could be, but ...
- by Arne Aratur - at 2014.01.19 04:13:00
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4. Idea about blueprints and ship production. - in Player Features and Ideas Discussion [original thread]
I was pondering on if it should be possible to bring ship blueprints into the fitting screen and then fit it with module blueprints. When a fit was done it could be moved around and used as a single blueprint. When used in production it would cre...
- by Arne Aratur - at 2014.01.19 02:56:00
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5. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Arne Aratur wrote: To justify its price i would give it +1 drone per gallente BS skill level and cap the bandwith to 100Mbit/s. Yeah, I'm sure you would. Keep dreaming... Yes, but we have reached a point where it...
- by Arne Aratur - at 2014.01.12 02:29:00
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6. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Its hard to find a reason to fly this ship. To justify its price i would give it +1 drone per gallente BS skill level and cap the bandwith to 100Mbit/s.
- by Arne Aratur - at 2014.01.12 02:05:00
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7. Hot-Rod ships - in Player Features and Ideas Discussion [original thread]
What about simply letting players integrate module Blueprints into ship blueprints giving custom blueprints, resulting in ships with modules hardwired with the benefit of a mineral reduction in manufacturing cost? Seems to me like it would simpli...
- by Arne Aratur - at 2014.01.05 02:31:00
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8. Can someone answer some questions I have about the EvE servers? - in EVE General Discussion [original thread]
As far as i can understand a lot of the load on the servers are data going between the nodes. Have CCP ever had any thoughts about using numascale to unify the memory numascale explanation -> http://www.youtube.com/watch?v=iVHLFhhwgZc Nice...
- by Arne Aratur - at 2013.07.30 17:06:00
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9. Er.....is that it? - in EVE General Discussion [original thread]
I suppose these threads pop up when people can't have enough EVE :) Including me. Plenty of stuff has been prototyped that we (or atleast I) do not know if CCP has any plans for. Will CCP bring any clarity to this? As for this expansion i'm quite...
- by Arne Aratur - at 2013.05.31 21:21:00
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10. Docking/Undocking Animation - in EVE General Discussion [original thread]
I liked the undocking in Galaxy quest. But i suppise grinding the ship against the station interior would be tedious in the long run. What about removing the pop up infotext during undock. The animation should be plenty.
- by Arne Aratur - at 2013.05.10 02:42:00
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11. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Can we make the salvage drones do the tedious work? If not: how will it not be tedious?
- by Arne Aratur - at 2013.05.03 01:18:00
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12. Captains Quarters... ideas, suggestions and enhancements - in Player Features and Ideas Discussion [original thread]
Adding support for other than '.bik video files in the CQ monitor. Like streams and avi files. And perhaps when the door is opened we can share the same stream with other players.
- by Arne Aratur - at 2013.03.13 01:50:00
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13. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Angle of attack stabilizer. makes your ship stable during bumping. 0.o So that it doesn't loose its angular stability when trying to warp off. essentially a bumping countermeasure that insures intended direction of the ship, but not necessarily sp...
- by Arne Aratur - at 2013.03.13 01:35:00
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14. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
A pod ejecting module. Ejects pod X km during ship destruction. The point would be to lessen the chance of pod loss in pvp.
- by Arne Aratur - at 2013.03.13 01:05:00
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